It is nice to keep in mind that all services provided by Zoolz come with a 30-day guarantee. If you are not satisfied with your service during the first 30 days, then all of your money will be given back. Zoolz is designed to range from several files to terabytes of data. No matter how small or large your operation is, Zoolz can handle it. Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code. Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code. The art assets are dual-licenced under the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) and Free Art License 1.3 (FAL 1.3). We are a passionate group of gamers, and open-source aficionados. Many of us fell in love with the original vision and promise of the Saga of Ryzom, or the ideals of open source. For some the game was once our home, or still is. To others, it was an introduction to the open-source software world. We work on Ryzom Core because we care for the things we love, and the friendships we've made over the years. The Ryzom Core repository is maintained by the community independently. It is not officially affiliated with the commercial game, nor with Winch Gate Ltd. We are happy to work on this project in our free time. If you would like to contribute to the project financially, you can support us and our loved ones through any of the following links. Goes towards the Ryzom Core servers, and open-source development. If you're a regular source code or game asset contributor to the open-source project, feel free to add yourself to this list. The Saga of Ryzom was originally developed by Nevrax. A small game development company with a visionary creative direction. Several founders and developers of the company at the time were open-source aficionados. The ideal in their minds was to fully open source the game.
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